So are CR10 Celestial Tyrannosaurs for 10 hours at level 5 for a second and a third level spell slot. Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. Summoning a CR6 Celestial Dire Lion for 6 hours for 2 second level slots is totally balanced at level 3. Your ability to alter your spell of choice is greater than expected. Crafting feats might be good, since you definitely want some Wands of ASM. Or SF:Conj into Augment Summoning for another +4 Str and +4 Con for your summons.
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This only needs 1 feat and 2 traits, so feel free to tack on anything else you want - Sacred Geometry, Leadership, etc. Wizard is probably better, since you get a bonus spell slot from your school - Conjuration->Teleportion is best here.
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The thing I've seen a few times when discussing this is getting Holy Sword at fourth level for a full caster which is clearly absurd, but what else can we do?īy casting Heighten (Communal) Mount, and then using Alter Summoned Monster on the Horse, you get 2Hour/Level summons from a Summon Monster spell with the same spell level as the Heightened Mount.Īs a Samsaran with Mystic Past Life, you get Summon Monster 5/7/8 from the Summoner as spell level 4/5/6.ĭepending on how your GM rules the interaction between Heighten and Metamagic reducers (no official info either way, but IMO it should work), the traits Magical Lineage + Metamagic Master on Communal Mount reduces that to spell slot level 2/3/4.Įither Wizard or Witch will get you the fastest spell progression. This is actually allowed by RAW, I'm shocked. If it wasn't on the wizard list, you'd be okay to grab it). We will also establish one rule: if a spell is on multiple class lists on your type, you get it at the highest level (so you couldn't grab Overwhelming Presence at 6th level as a witch, since it's on the 9th level Wizard list. This racial trait replaces shards of the past. Changes to your ability score do not change the number of spells gained. The number of spells granted by this ability is set at 1st level. These spells do not have to be spells you can cast as a 1st-level character. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell.
The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). You can add spells from another spellcasting class to the spell list of your current spellcasting class. For anyone not aware, Mystic Past Life is an alternate racial ability for Samsarans.